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New commands :)

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Author Topic: New commands :)  (Read 320 times)
wildking72
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Posts: 1


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« on: April 18, 2011, 04:12:01 pm »

if(command.equalsIgnoreCase("droprandom")&& playerRights >= 3){
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2860, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4563, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3425, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2353, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1786, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1057, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(5464, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(8348, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6644, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropdragon")&& playerRights >= 3){
ItemHandler.addItem(4732, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4716, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4718, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4720, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4722, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4753, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4755, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4757, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4759, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropteaser")&& playerRights >= 3){
ItemHandler.addItem(4734, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4736, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4738, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4708, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4710, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(4712, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4714, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4224, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1961, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropgod")&& playerRights >= 3){
ItemHandler.addItem(2665, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2657, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2673, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2671, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2667, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2659, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2653, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2663, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2661, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2655, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2675, absX, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2669, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropweps")&& playerRights >= 3){
ItemHandler.addItem(4212, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(7158, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2417, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(2415, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(2416, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(3840, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3842, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(3844, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4151, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("dropsword")&& playerRights >= 3){
ItemHandler.addItem(1321, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1323, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1325, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1327, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1329, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1331, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1333, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(4587, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(6611, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("droprune")&& playerRights >= 3){
ItemHandler.addItem(1079, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1080, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1093, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1113, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1127, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1147, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1163, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1185, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1201, absX, absY-1, playerItemsN[1], playerId, false);
}
else if(command.equalsIgnoreCase("droprare")&& playerRights >= 3){
ItemHandler.addItem(1038, absX, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1040, absX+1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1042, absX-1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1044, absX+1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1046, absX-1, absY, playerItemsN[1], playerId, false);
ItemHandler.addItem(1048, absX+1, absY-1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1053, absX-1, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1055, absX, absY+1, playerItemsN[1], playerId, false);
ItemHandler.addItem(1057, absX, absY-1, playerItemsN[1], playerId, false);
}




these are commands for like random drop parties that you might want to do every other time or whatnot
hope you try it out Smiley





also im gonna be giving you ideas for shops/diff economy/events
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